🎉 Up to 70% Off Selected ItemsShop Sale
HomeStore

Marsmon (BT11-017 SR)

Product image 1

Marsmon (BT11-017 SR)

Rarity: Super Rare
Number: BT11-017 SR
Description: [Raid] (When this Digimon attacks, you may switch the target of attack to 1 of your opponent's unsuspended Digimon with the highest DP.)
[When Digivolving] (If your opponent has 1 or more memory, this Digimon may attack.)
[Your Turn][Once Per Turn] When one of your Digimon's attack targets is switched, unsuspend this Digimon, and gain 1 memory for each red Tamer you have in play.
Level (Lv.): 6
Color: Red
Card Type: Digimon
Play Cost: 12
Digimon Power (DP): 12000
Digivolve 1 Level: 5
Digivolve 1 Color: Red
Digivolve 1 Cost: 4
Digimon Type: Shaman/Olympos XII
Set: Dimensional Phase
[Raid] (When this Digimon attacks, you may switch the target of attack to 1 of your opponent's unsuspended Digimon with the highest DP.)
[When Digivolving] (If your opponent has 1 or more memory, this Digimon may attack.)
[Your Turn][Once Per Turn] When one of your Digimon's attack targets is switched, unsuspend this Digimon, and gain 1 memory for each red Tamer you have in play.
$0.14

Original: $0.41

-66%
Marsmon (BT11-017 SR)—

$0.41

$0.14

Product Information

Shipping & Returns

Description

Rarity: Super Rare
Number: BT11-017 SR
Description: [Raid] (When this Digimon attacks, you may switch the target of attack to 1 of your opponent's unsuspended Digimon with the highest DP.)
[When Digivolving] (If your opponent has 1 or more memory, this Digimon may attack.)
[Your Turn][Once Per Turn] When one of your Digimon's attack targets is switched, unsuspend this Digimon, and gain 1 memory for each red Tamer you have in play.
Level (Lv.): 6
Color: Red
Card Type: Digimon
Play Cost: 12
Digimon Power (DP): 12000
Digivolve 1 Level: 5
Digivolve 1 Color: Red
Digivolve 1 Cost: 4
Digimon Type: Shaman/Olympos XII
Set: Dimensional Phase
[Raid] (When this Digimon attacks, you may switch the target of attack to 1 of your opponent's unsuspended Digimon with the highest DP.)
[When Digivolving] (If your opponent has 1 or more memory, this Digimon may attack.)
[Your Turn][Once Per Turn] When one of your Digimon's attack targets is switched, unsuspend this Digimon, and gain 1 memory for each red Tamer you have in play.