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Sayo & Koh (EX5-065 R)

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Sayo & Koh (EX5-065 R)

Rarity: Rare
Number: EX5-065 R
Description: [Your Turn] When an effect places the top card of one of your Digimon in a Digimon's digivolution cards, by suspending this Tamer, gain 1 memory.
[Start of Opponent's Turn] By playing 1 card with the same level as one of your [Night Claw] or [Light Fang] trait Digimon from that Digimon's digivolution cards without paying the cost, 2 of your Digimon may DNA digivolve into a Digimon card in your hand. At the end of the turn, return the Digimon played by this effect to the hand.
Color: Blue
Card Type: Tamer
Play Cost: 3
Security Effect: [Security] Play this card without paying the cost.
Set: Animal Colosseum
[Your Turn] When an effect places the top card of one of your Digimon in a Digimon's digivolution cards, by suspending this Tamer, gain 1 memory.
[Start of Opponent's Turn] By playing 1 card with the same level as one of your [Night Claw] or [Light Fang] trait Digimon from that Digimon's digivolution cards without paying the cost, 2 of your Digimon may DNA digivolve into a Digimon card in your hand. At the end of the turn, return the Digimon played by this effect to the hand.
$0.09

Original: $0.27

-67%
Sayo & Koh (EX5-065 R)—

$0.27

$0.09

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Description

Rarity: Rare
Number: EX5-065 R
Description: [Your Turn] When an effect places the top card of one of your Digimon in a Digimon's digivolution cards, by suspending this Tamer, gain 1 memory.
[Start of Opponent's Turn] By playing 1 card with the same level as one of your [Night Claw] or [Light Fang] trait Digimon from that Digimon's digivolution cards without paying the cost, 2 of your Digimon may DNA digivolve into a Digimon card in your hand. At the end of the turn, return the Digimon played by this effect to the hand.
Color: Blue
Card Type: Tamer
Play Cost: 3
Security Effect: [Security] Play this card without paying the cost.
Set: Animal Colosseum
[Your Turn] When an effect places the top card of one of your Digimon in a Digimon's digivolution cards, by suspending this Tamer, gain 1 memory.
[Start of Opponent's Turn] By playing 1 card with the same level as one of your [Night Claw] or [Light Fang] trait Digimon from that Digimon's digivolution cards without paying the cost, 2 of your Digimon may DNA digivolve into a Digimon card in your hand. At the end of the turn, return the Digimon played by this effect to the hand.